Rules update: difficulty increase


I have been playing this with friends  ever since I first made the original CosmosCrawler - but the reason I branched into CosmosDasher  was that the OG took too long and was too 'slow' for a silly pick up n' play game. CosmosDasher was to be a more intense and fast experience- I made it faster but also, the  balance because of how quick the game is was WAY off, making it too easy to breeze through.

Core Mechanical Changes:

  • Hull Points reduced from 6 max → 4 max
  • Fuel pool scaling reduced: extra crew now adds +2 fuel instead of +3.
  • Fuel burning clarified: may burn “once per check, before or after the roll,” instead of previous broader wording.

Role Adjustments:

  • Pilot now burns Fuel to remove 1 Risk, instead of removing a Risk for free.

Encounter & Station Rules:

  • Science Station now removes 1 Risk from the encounter, rather than “mission.” Clarified phrasing but identical intent.
  • Tactical Station now adds Rm to combat instead of Ri. This shifts the danger profile of combat support.

Combat Adjustments:

  • Combat risk wording updated,   now includes Ri as a second combat initiation Risk (combat should have a sense of danger).

Files

Cosmosdasher_V1.2.pdf 600 kB
1 day ago

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